Since 2013, the Tomb Raider reboot video game series was billed as Lara Croft’s modern origin story: a journey from survivor to hunter. In the newly announced Shadow of the Tomb Raider, she’s reached her “defining moment,” finally embodying the badass apex predator we knew in the older games.
But it’s going to cost her. And honestly, I’m kind of tired of watching Lara Croft suffer.
Because in practice, the survivalist story arc of the series reads more like the developers asking themselves: “How can we torture Lara Croft this time? What fresh hell can we drag her through?”